有什么问题请到评论中发表<br> <!--# 特效来源:http://www.mb5u.com/jscode --> <!-- 把下面代码加到<body>区域中 --> <script> //---------这是区分播放器的音乐类型,你可以填加修改------// var RS = new Array("rm","ram","mp3","ra","rt","rp","rmm","png","m3u","mp2","mpa"); //-----------播放器状态-------------// var Rstate = new Array("停止","连接","缓冲","播放","暂停"); var player_doing = false; function choose_player(sound_path) { sound_path = sound_path.split("."); var sound_type = sound_path[sound_path.length-1].toLowerCase(); for(i=0;i<RS.length;i++) { if(sound_type==RS[i]) return "R" } return "U"; } function Do_play() { var the_player = document.getElementById("player"); the_player.DoPlay(); } function Do_pause() { var the_player = document.getElementById("player"); the_player.DoPause(); } function Do_stop() { var the_player = document.getElementById("player"); the_player.DoStop(); } function Set_position(num) { var the_player = document.getElementById("player"); the_player.SetPosition(num); } function Get_position() { var the_player = document.getElementById("player"); return the_player.GetPosition(); } function Get_length() { var the_player = document.getElementById("player"); return the_player.GetLength(); } function Set_volume(num) { var the_player = document.getElementById("player"); the_player.SetVolume(num); } function Show_time(num) { var time_minute = Math.floor( num / 60000 ); var time_second = Math.floor( ( num - time_minute*60000 ) / 1000 ); if( time_minute < 10 ) time_minute = "0" + time_minute; if( time_second < 10 ) time_second = "0" + time_second; return (time_minute + ":" +time_second); } function Get_state() { var the_player = document.getElementById("player"); return the_player.GetPlayState(); } function player_play() { var just_type = choose_player(document.getElementById("sound_path").value); var the_player = document.getElementById("player"); var the_state = Get_state(); if(the_state==1||the_state==2||the_state==3) { return; } if(the_state==4) { Do_play(); } if(the_state==0) { if(just_type=="R") { Do_stop(); the_player.SetSource(document.getElementById("sound_path").value); Do_play(); if(player_doing) { clearInterval(player_doing) } player_doing = setInterval("Set_all()",500); } } } function Set_all() { var the_player = document.getElementById("player"); document.getElementById("position_box").value = Show_time(Get_position()); document.getElementById("length_box").value = Show_time(Get_length()); document.getElementById("state_box").value = Rstate[Get_state()]; var the_max = (document.getElementById("position_button_box").offsetWidth - document.getElementById("position_button").offsetWidth); document.getElementById("position_button").style.pixelLeft = Math.round(the_max*Get_position()/Get_length()); if(Get_state()==0) { clearInterval(player_doing); } } function Go_direction(num) { var the_player = document.getElementById("player"); var the_state = Get_state(); if(the_state==3) { var the_direction = num*1000; var judger = (Get_position() + the_direction) if(judger>=0&&judger<=Get_length()) { Set_position(judger); } } } var Ox,Nx; var move_obj_can_move = false; var move_obj = false; function start_move() { move_obj_can_move = true; move_obj = event.srcElement.id; document.getElementById(move_obj).setCapture(); Ox = e</body></html>