代码详解attachMovie有区别的加载-Flash教程
1、库中有一个MC,名为“ball”并连接为第一桢导出。库中还有一个空的mc名为cont;将空的MC 的cont拖入场景,并给它取事例名cont,在桢上写:
for (i=0; i<10; i ) {
_root.cont.attachMovie(\"ball\", \"ball\" i, i);
_root.cont[\"ball\" i]._x = 50 40*i;
_root.cont[\"ball\" i]._y = 200;
}
2、直接写在舞台上的某一个MC上
onClipEvent (load) {
for (i=0; i<10; i ) {
this.attachMovie(\"ball\", \"ball\" i, i);
this[\"ball\" i]._x = 50 40*i;
this[\"ball\" i]._y = 200;
}
3、写在桢上直接加载
for (i=0; i<10; i ) {
this.attachMovie(\"ball\", \"ball\" i, i);
this[\"ball\" i]._x = 50 40*i;
this[\"ball\" i]._y = 200;
}
4、创建一个空的MC来加载
_root.createEmptyMovieClip(\"kong\", 1);
for (i=0; i<10; i ) {
_root.kong.attachMovie(\"ball\", \"ball\" i, i);
_root.kong[\"ball\" i]._x = 50 40*i;
_root.kong[\"ball\" i]._y = 200;
}
5、自定义一个函数来加载
function Bal() {
for (i=0; i<10; i ) {
this.attachMovie(\"ball\", \"ball\" i, i);
this[\"ball\" i]._x = 50 40*i;
this[\"ball\" i]._y = 200;
}
}
Bal();
6、将库中的一系列图片加载到场景中在场景中
on (release) {
_root.zhuye._visible = 0;
for (n=0; n<6; n ) {
this.attachMovie(\"picture\", \"picture\" n, n 1);
this[\"picture\" n].gotoAndStop(n 1);
this[\"picture\" n]._x = 100 150*(n-Math.floor(n/3)*3);
this[\"picture\" n]._y = 100 150*Math.floor(n/3);
}
}
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